Lenard rulez!!! :-)
On 8/19/08, *Lenard Lindstrom* <len-l@xxxxxxxxx
<mailto:len-l@xxxxxxxxx>> wrote:
I believe I found the bug. And it was already fixed for SDL 1.3 (I
cannot confirm it is also fixed for 1.2.13 in SVN since the site
is down.) There should be a licensing requirement to do assembly
level programming :-). The optimized reverse blit uses an i386
string move instruction. The direction of the copy is controlled
by a register flag. A cleared flag causes a forward copy, the data
pointers are incremented. A set flag causes a reverse copy,
decrementing data pointers. The flag was set by the SDL copy code,
but not cleared afterwards. And the flag doesn't reset itself
apparently. So the set flag sat there like an armed bomb until the
next string copy instruction was executed.
Lenard
Lenard Lindstrom wrote:
That seems to be it. Try out the modified SDL.dll for Pythons
2.4. and 2.5:
http://www3.telus.net/len_l/pygame/SDL-self-blit.zip
md5sum:
59a283f9383d6b5512c236d98e39c97b *SDL-self-blit.zip
Lenard
Lenard Lindstrom wrote:
I will. But it will be hand-customized.
Lenard
Brian Fisher wrote:
Hey Lenard,
Can you build SDL with mingw in a way that the inlined
assembly won't be used? (i.e. so that it uses the same
source that VisualC does to build)