Ian Mallett wrote:
Cool, this is working better now. It's as simple as: keystring = event.unicode Message += keystring no mod checking or anything. What is the reason for valid_keys? Ian
yeah no_list > black_list > white_listI was thinking you may get some strange (visible) escape characters added but it doesn't seem to be a problem and you are probably handling most escaped keys anyway with upstream logic.
Most of the non standard keycode, key events just have an empty string anyway.