I might have written the patch he was talking about... It's attached. On Mon, Aug 18, 2008 at 6:26 PM, Luca <lucafbb@xxxxxxxxx> wrote: > Maybe... I find this with google (but I don't find the patch Noah was > talink about...) > > http://www.pygame.org/wiki/gsoc2008ideas#Better%20drawing%20primitives > > On Mon, Aug 18, 2008 at 11:43 PM, PyMike <pymike93@xxxxxxxxx> wrote: >> Will SDL_gfx ever be actually included in pygame? >> >> On Mon, Aug 18, 2008 at 11:38 AM, Noah Kantrowitz <noah@xxxxxxxxxxxxxx> >> wrote: >>> >>> No, but someone made bindings for SDL_gfx which does allow for this (and a >>> lot more). Check the list archives. >>> >>> --Noah >>> >>> > -----Original Message----- >>> > From: owner-pygame-users@xxxxxxxx [mailto:owner-pygame-users@xxxxxxxx] >>> > On Behalf Of Luca >>> > Sent: Monday, August 18, 2008 5:28 AM >>> > To: pygame-users@xxxxxxxx >>> > Subject: [pygame] Transparency and pygame.draw >>> > >>> > Hi all. >>> > >>> > Is possible to get transparency using primitive pygame.draw functions? >>> > >>> > For me something like... >>> > pygame.draw.ellipse(screen, (0, 127, 0, 140), (300, 150, 80, 40), 0) >>> > ... where the color is given with a rgb+alpha value, simply doesn't >>> > work. >>> > >>> > -- >>> > -- luca >>> >> >> >> >> -- >> - pymike (http://pymike.4rensics.org/) >> > > > > -- > -- luca >
Attachment:
gfxref.diff
Description: Binary data