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Re: Re: [pygame] Old pygame tutorial not working
This stuff was discussed on the pyglet mailing list a while back. One relevant thread is here:
http://groups.google.com/group/pyglet-users/browse_thread/thread/8b35f0e0971939f3
Richard
> René Dudfield <renesd@xxxxxxxxx> wrote:
>
> Indeed. Generally strings, lists and tuples are copied in python - so
> the array types are faster.
>
> Another option is to use ctypes arrays. However neither ctypes or
> numpy are available on all versions of python... but if you're using
> pyopengl 3.x that uses ctypes already :)
>
> cu,
>
>
> On Wed, Aug 6, 2008 at 9:32 AM, Greg Ewing <greg.ewing@xxxxxxxxxxxxxxxx>
> wrote:
> > Ian Mallett wrote:
> >
> >> This thread has more moved into: "optimizing opengl landscape
> loading"
> >> The speed problem is simply the converting the height data into an
> OpenGL
> >> display list.
> >
> > For that I'd investigate using numpy arrays together with
> > the array-oriented OpenGL calls.
> >
> > --
> > Greg
> >