[Author Prev][Author Next][Thread Prev][Thread Next][Author Index][Thread Index]
Re: [pygame] Another blitting surface to itself crash
The aggressive test_blit_to_self.py runs without problems for the
replacement SDL.dll. Remember I was getting a corrupted Python string
rather than a Pygame parachute. I wonder if it is the hermes blit
library or some piece of inlined MMX code. These would not be included
in a VC build. I will build SDL with assembly code turned off and see
what happens.
Lenard
Brian Fisher wrote:
OK, so basically I've got an SDL I built myself that I'd like other
people who are experiencing this problem to try out.
SDL is zipped up here:
thorbrian.com/SDL_TestBlitToSelf.zip
<http://thorbrian.com/SDL_TestBlitToSelf.zip>
basically the idea is to replace the SDL.dll in your pygame subfolder
of site-packages with this, and to see if you still get a
crash/parachute when blitting a surface to itself. Again, this is on
Windows specifically.