On Tue, Aug 5, 2008 at 5:37 PM, David Muffley <
sunami.2600@xxxxxxxxx> wrote:
> With the default SDL.dll from 1.8.1 on Windows 2000sp4 with Python 2.5
>
> import pygame
> a = pygame.Surface((10,10))
> a.blit(a, (0, 0)) # CRASHES ##
> a.blit(a, (1, 0)) # CRASHES ##
> a.blit(a, (0, 0), (0,0,9,9)) # CRASHES ##
> a.blit(a, (0, 0), (1,1,9,9)) # SUCCEEDS ##
>
>
> On Mon, Aug 4, 2008 at 10:39 PM, Brian Fisher <
brian@xxxxxxxxxxxxxxxxxxx>
> wrote:
>>
>> OK, so basically I've got an SDL I built myself that I'd like other people
>> who are experiencing this problem to try out.
>> SDL is zipped up here:
>>
thorbrian.com/SDL_TestBlitToSelf.zip
>
> Using this version on the same machine, all the above self-blits worked.
>