techtonik wrote:
Hello, I do not know why this question is not present in FAQ yet, but - why pygame always eats 100% of CPU time? The following example shows 100% load even with empty event queue when pygame.event.get() is blocking.
Also be aware, the following code will eat 100% cpu. while 1: pass So obviously Python is an inefficient language. We'll port it to C. while 1{}; Hmm, this still takes 100% cpu. That must be ineffecient?The point is, in any programming language, with any library. Running a full loop with no delay or blocking function will always eat 100% cpu, regardless of language or game library.