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Re: [pygame] Collision Detection with Pygame/OpenGL Surfaces
On Wed, Aug 22, 2007 at 12:35:56PM -0400, Michael George wrote:
> You might try pyode. It's pretty simple to set up springy things using
> it, and you might be able to use simple joints to do the positioning.
atomic bond folding within a molecule does not follow the same physical
laws as solid balls with joints.
It's a real shame that Folding@Home has never posted any of their source
code.
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James Paige