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Re: [pygame] Collision Detection with Pygame/OpenGL Surfaces
Michael George wrote:
I think what you actually want is
http://pyopengl.sourceforge.net/documentation/manual/gluPickMatrix.3G.xml
this lets you render a small portion of the scene (like the portion
that's under the cursor) and stores the rendered objects into a
selection buffer.
That's always seemed like a kludgy way to do selection
to me. I prefer not to use the display system for selection
at all, but to cast a ray into my model and work out for
myself which objects it intersects.
--
Greg Ewing, Computer Science Dept, +--------------------------------------+
University of Canterbury, | Carpe post meridiem! |
Christchurch, New Zealand | (I'm not a morning person.) |
greg.ewing@xxxxxxxxxxxxxxxx +--------------------------------------+