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Re: [pygame] Collision Detection with Pygame/OpenGL Surfaces
On Fri, 3 Aug 2007, Ian Mallett wrote:
> I want to draw a circle on this surface with pygame.draw.circle(). It
> doesn't crash, which makes me think it should work, but I don't see the
> circle, which makes me think it doesn't.
>
> Also, blitting surfaces crashes. Is there a workaround?
pygame.draw and blitting do not work on OpenGL surfaces. You need to invoke
pygame drawing to a texture, or use a helper library that does that for you.
Richard