for event in pygame.event.get(): if event in [KEYDOWN,KEYUP]:
what's wrong with this? (untested, you get the general idea i hope) except having to indent everything more :-\
for event in pygame.event.get(): if event.type == KEYDOWN: if event.key == K_k: print "Wow, you hit the K key!" elif event.key == K_j: pass elif event.type == MUSIC_STOPPED_EVENT: LoopMusic() elif event.type == QUIT: done = True
etc.
Kris