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Re: [pygame] Rockhunt
- To: pygame-users@xxxxxxxx
- Subject: Re: [pygame] Rockhunt
- From: Phil Hassey <philhassey@xxxxxxxxx>
- Date: Mon, 22 Aug 2005 07:32:59 -0700 (PDT)
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Andrew,
Yes -- use scripts/leveledit and click File > Preview.
That will run "python play.py some_tmp_file_name" ..
So just create a play.py in your game dir that takes
in a level name as an argument.
Phil
--- andrew baker <failrate@xxxxxxxxx> wrote:
> Thanks.
>
> From your tilevid doccos, it looks close enough to
> my own stuff to
> integrate into my stuff. I have a question for you,
> though, is there
> currently a way in your system to switch between
> editor and live
> gameplay?
>
> That's the main reason I'm even building my own
> (along with unit
> testing integration), as opposed to licensing
> someone else's work.
>
> On 8/21/05, Richard Jones
> <richardjones@xxxxxxxxxxxxxxxx> wrote:
> > On Mon, 22 Aug 2005 04:34 pm, andrew baker wrote:
> > > I'd really like to see motion from one cell to
> the next, but it's
> > > still a pretty good demo. Are you sharing code,
> because I'd like to
> > > take a look at your scroll routine. I need one
> for my engine.
> >
> > Have a look a PGU:
> >
> > http://www.imitationpickles.org/pgu/
> >
> >
> >
> > Richard
> >
> >
> >
>
>
> --
> Andrew Ulysses Baker
> "failrate"
>
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