From: Marcus von Appen <mva@xxxxxxxxxxxx>
To: pygame-users@xxxxxxxx; SDL development mailing list <sdl@xxxxxxxxxxxxxxxx>
Sent: Saturday, April 5, 2014 3:46 AM
Subject: [pygame] PySDL2 0.9.1
released
PySDL2 0.9.1 has been released.
PySDL2 is a wrapper around the SDL2 library and as such similar to the
discontinued PySDL project. In contrast to PySDL, it has no licensing
restrictions, nor does it rely on C code, but uses ctypes instead.
Version 0.9.1 is a bugfix release, which fixes some issues in the
PySDL2 API:
* fixed issue #50: corrected the sdl2.ext.load_image() documentation
* fixed issue #52: sdl2.ext.Renderer.fill(), sdl2.ext.Renderer.draw_rect() and
sdl2.ext.Renderer.draw_point() convert sequences correctly now
* fixed issue #53: provide backwards compatibility for previous SDL2 releases
by adding a wrapper function for sdl2.cpuinfo.SDL_HasAVX()
You can download it from http://bitbucket.org/marcusva/py-sdl2/downloads.
The documentation, listing all of its features, can be browsed online
at
http://pysdl2.readthedocs.org/.
Cheers
Marcus