> I believe that's just textures, as in images that are imported. Thus, it > would not affect the base Surface class or the draw module.
But in 3D-games rendered as "2D games" (2D opengl games), the sprite images themselves (animation frames) are textures projected in a cube-face, aren't they?
I mean that your sprites, players, enemies, items, etc, must fit the 2^-size requirement...