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[pygame] memory leak with pygame.display.set_mode
- To: pygame-users@xxxxxxxx
- Subject: [pygame] memory leak with pygame.display.set_mode
- From: "Christian O'Reilly" <christian.oreilly@xxxxxxxxxx>
- Date: Mon, 26 Apr 2010 15:38:39 -0400
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When I try the following code:
import gc
gc.enable()
gc.set_debug(gc.DEBUG_LEAK)
import pygame
pygame.init()
sortie=0
screen=pygame.display.set_mode((640,480))
while sortie==0:
for event in pygame.event.get():
if event.type==pygame.QUIT:
sortie=1
if event.type==pygame.KEYDOWN:
if event.key==pygame.K_ESCAPE:
sortie=1
I get a lot of memory leak messages, e.g. :
[...]
gc: collectable <type 0131AD18>
gc: collectable <dict 01300270>
gc: collectable <getset_descriptor 013010A8>
gc: collectable <getset_descriptor 01301148>
gc: collectable <tuple 01301170>
Somebody has any information on this apparent memory leak problem? Am
I missing something obvious?
-----
Christian