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Re: [pygame] C/C++ and Python
- To: pygame-users@xxxxxxxx
- Subject: Re: [pygame] C/C++ and Python
- From: Ian Mallett <geometrian@xxxxxxxxx>
- Date: Mon, 20 Apr 2009 18:11:41 -0700
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Short of cutting pygame out of your application entirely, I don't think so. You can use OpenGL.GLUT for windowing, for instance, but of course you lose many handy things you can do with pygame (easily editing surfaces, events, etc.)
Ian