Quoting René Dudfield <
renesd@xxxxxxxxx>:
> cool. I'll grab your branch and try to get it working on ubuntu.
>
> cu,
>
> On Sun, Apr 12, 2009 at 10:24 AM, Lenard Lindstrom <
len-l@xxxxxxxxx> wrote:
>
> > Quoting Marcus von Appen <
mva@xxxxxxxxxxxx>:
> >
> > > On, Sat Apr 11, 2009, Rene Dudfield wrote:
> > >
> > > > Yeah cool.
> > > >
> > > > I think it will give me a good push to finish off more tests as we
> > change
> > > > towards py3k.
> > > >
> > > > The sprite module is missing tests for a lot of the older sprite
> > > > functionality. So that's the major one of the .py files I think. Our
> > > build
> > > > scripts, and tests are the other major .py files.
> > > >
> > > > If we start back porting some of the pgreloaded py3k stuff, then I
> > think
> > > we
> > > > can have a pygame 1.9 prerelease for py3k within 4 weeks time(in time
> > for
> > > > the course). Remember, it only took Marcus a few days to port
> > pgreloaded.
> > >
> > > It has a less messy internal API, though :-).
> > >
> > I think we could get a minimal Pygame ready: base, surface, mixer, image,
> > gfxdraw. I have access to an XP box for the next few days so will fork off
> > a
> > python3 branch and see if I can get something to work for Windows. But
> > don't let
> > that stop anyone else from adapting Pygame to Python 3. We can merge
> things
> > back
> > later.
> >
> > Lenard
> >
> >
> > --
> > Lenard Lindstrom
> > <
len_l@xxxxxxxxx>
> >
> >
>