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Re: [pygame] Unexpect blit behavior when using BLEND_ADD
hi,
yeah, you can do pygame on top of opengl in a few different ways. SDL
1.3/2 has opengl support built in. Also you can use things like
lamina (http://pitchersduel.python-hosting.com/browser/branches/Lamina/)
to use opengl with SDL 1.2.x. But, obviously opengl sucks in certain
ways - like it doesn't exist at all on some computers, or is buggy -
which is why we use software. So I guess this discussion is about
improving the software blitters :)
cu,
On Fri, Apr 18, 2008 at 11:25 AM, Greg Ewing
<greg.ewing@xxxxxxxxxxxxxxxx> wrote:
> René Dudfield wrote:
>
> > ... or we use a runtime assembler to generate the required blitters at
> > run time ;)
> >
>
> Or reimplement pygame on top of OpenGL...
>
> Isn't someone already working on that?
>
> --
> Greg
>
>