Here we go. This program crashes: import pygame color = (0,0,0) p1 = (-175, 192) p2 = (1, 248) surf = pygame.Surface((800, 400), 0, 24) surf.fill((255, 255, 255)) print "About to crash ..." pygame.draw.aaline(surf, color, p1, p2) print "Never gets here!" Lenard Lenard Lindstrom wrote:
Disabling psyco makes not difference. I will have another look at the debugger. I thought I had it traced to draw_ellipse in draw.c, but neither draw.ellipse or draw.circle appear to be called.Lenard René Dudfield wrote:ah, really? I haven't done it for a while on windows, but it seemed to work for pygame parts then - but not the parts done in the python (which is compiled with VC).Perhaps also compile SDL with -g? Maybe also try -O rather than -O2 I think...So it crashes when psyco is not imported at all? cheers,On Mon, Apr 7, 2008 at 10:43 AM, Lenard Lindstrom <len-l@xxxxxxxxx> wrote:gdb doesn't help, even when Pygame is compiled with the -g option.
-- Lenard Lindstrom <len-l@xxxxxxxxx>