[Author Prev][Author Next][Thread Prev][Thread Next][Author Index][Thread Index]
[pygame] Playable Game: Shooter Doodle (Mk. II)
- To: pygame-users@xxxxxxxx
- Subject: [pygame] Playable Game: Shooter Doodle (Mk. II)
- From: Kris Schnee <kschnee@xxxxxxxxxx>
- Date: Fri, 06 Apr 2007 07:20:31 -0400
- Delivered-to: archiver@seul.org
- Delivered-to: pygame-users-outgoing@seul.org
- Delivered-to: pygame-users@seul.org
- Delivery-date: Fri, 06 Apr 2007 07:20:49 -0400
- Reply-to: pygame-users@xxxxxxxx
- Sender: owner-pygame-users@xxxxxxxx
- User-agent: Thunderbird 1.5.0.10 (Windows/20070221)
http://kschnee.xepher.net/code/shooterdoodle.py.txt
I added a pygame.Clock object to limit the game to 30 FPS (which you can
easily change if it's too fast for you). Other new features since a
couple of hours ago:
-You still have to hit "F" to fire for some reason.
-Ships drawn in super-hi-res -- more than three polygon points!
-Power-ups: Grab the little white squares for 25 rounds of Wave Shot.
-Score meter
-Normal enemies up-armored
-Kamikaze enemies, sometimes in squads
Anyone remember the full 2D shooter "Zone 66," by the way? Fun old game.
<http://www.mobygames.com/game/zone-66/>
Kris