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Re: [pygame] Playable Game: Shooter Doodle
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- Subject: Re: [pygame] Playable Game: Shooter Doodle
- From: "Jason Massey" <jason.massey@xxxxxxxxx>
- Date: Fri, 6 Apr 2007 03:15:54 -0500
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lol, you got a score of 10? That's amazing! You either have incredibly - *incredibly* - fast reflexes or something of a slow computer. I had to add in a tick delay to stand a chance, especially since the enemies are shooting spray patterns and have the same small hit box that I do.
Very fun!
On 4/6/07, Kris Schnee <kschnee@xxxxxxxxxx> wrote:
http://kschnee.xepher.net/code/shooterdoodle.py.txt
I did this tonight for fun, due to all the talk about shooter games.
It's in the style of the "bullet hell" games where there's a crazy
number of bullets onscreen at once, yet your ship has a very small
collision area. Can you beat my score of 10?
This is just a sketch. Presumably a better version would use actual
sprites, a background, and BulletML among other things, but I did show
off two bullet patterns.
Kris