[Author Prev][Author Next][Thread Prev][Thread Next][Author Index][Thread Index]
[pygame] Andrew Ulysses Baker
- To: Pygame-Users <pygame-users@xxxxxxxx>
- Subject: [pygame] Andrew Ulysses Baker
- From: luke p <rabidpoobear@xxxxxxxxx>
- Date: Wed, 20 Apr 2005 09:57:28 -0500
- Delivered-to: archiver@seul.org
- Delivered-to: pygame-users-outgoing@seul.org
- Delivered-to: pygame-users@seul.org
- Delivery-date: Wed, 20 Apr 2005 10:57:58 -0400
- Domainkey-signature: a=rsa-sha1; q=dns; c=nofws; s=beta; d=gmail.com; h=received:message-id:date:from:reply-to:to:subject:mime-version:content-type:content-transfer-encoding:content-disposition; b=IB2ZdLsVt1K96nXir79sle9gu6V6imiL8aRNzIe25lCvBlbHNjSI4FM8SPpM6N0UGzLxkrQfFlwiOLq9hqNo9Wnk7uGeei8vmY0uSNGYvSAHz1Ou/4gQWccMXCQxgXwfTP+ELHnlFDjMUpGXF2VODCyJJo5lEHLQViIQuTIqcBU=
- Reply-to: pygame-users@xxxxxxxx
- Sender: owner-pygame-users@xxxxxxxx
Hey, what's up. I was looking at your map editor and I wondered:
why do you reload each .bmp and blit them all and update the whole
screen when 1 tile changes? it creates lots of lag on my other
(slower) computer to the point where it's basically unusable.