I don't think there is any need to ever use threads, but I'm old fashioned like that. On 4/15/05, luke p <rabidpoobear@xxxxxxxxx> wrote: > should I not use threads with pygame? > -Luke > (sorry sorry if this is redundant, i tink i screwed up on last send; > if you get two of these just get mad at me or something.) > -- Andrew Ulysses Baker "failrate"