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Re: gEDA-dev: glist-dev without screen coordinate caching
El mar, 28-11-2006 a las 10:36 +0000, Peter Clifton escribiÃ:
> On Mon, 2006-11-27 at 22:39 -0500, Ales Hvezda wrote:
[snip]
> > The question becomes, when do we want to merge it. I would say
> > let's merge it as soon as possible and then deal with any issues on
> > a case by case bases. Carlos, do you want to do the merge or do you
> > want me to do it. I'm fine with it either way. I will be following
> > Dan's suggestions on how to merge when doing the glist-dev -> HEAD merge.
Since it seems you are going to talk about branches and merging in the
next freedaug meeting, I'd rather wait for your comments.
After that, I can try it. Remember it would be the first time I merge a
branch... I hope I won't make any mistakes.
> > Also, I would rather not create a branch from a branch. Let's branch
> > the no_screen coords branch from HEAD once the glist_dev branch has
> > been merged to HEAD. Sound good? Comments? Thanks,
>
> I think that all sounds sensible. Perhaps we don't even need to branch
> no_screen coords, but could instead continue from the glist_dev branch.
> (Or is that a bad idea?)
If you mean continue from the glist_dev branch without merging it to
HEAD, then I don't like that. They are different features which
shouldn't be mixed.
I'd make a no_screen branch after the glist_dev branch is merged to
HEAD.
Regards,
Carlos
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