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Re: gEDA-dev: PCB rendering performance
>> [...] source to my test program is on
>> ftp.rodents.montreal.qc.ca:/mouse/misc/crash-X.c
> Tried your program, didn't appear to crash. Drew a window with a
> grid, then a slightly off vertical wide line from approximately
> center of the window to somewhere below the window (out of sight)
That's exactly what it's supposed to do - that is, that's what the code
says to do. Your X server does not seem to have the bug, or, if it
does have it, it's got a _lot_ more stack space available.
Thanks for the data point!
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