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Re: gEDA-dev: Faster PCB + GL
On Sat, 21 Jun 2008 23:29:16 +0100, Peter Clifton wrote:
> This attempt uses an array of triangle primatives for lines, line caps
> and filled circles. These are flushed if the colour changes, the
> triangle array fills up, and after rendering completes.
I'd like to give these GL experiments a try. But it seems like I need a
newbie advice again:
Is the patch against the current CVS head? Or do I need to apply the
patch of the amusement thread first?
What options to the patch command should I use? My pcb source sits in
/usr/local/pcb-src/pcb-cvs .
---<(kaimartin)>---
--
Kai-Martin Knaak
http://lilalaser.de/blog
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