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Re: gEDA-dev: PCB + GL (For your amusement)
Hi Peter,
http://www.xs4all.nl/~ljh4timm/downloads/pcb-OpenGL-screenshot4.png
Gives a better view (the other side of the board.
Silk is indeed on top of mask as it should be.
Kind regards,
Bert Timmerman.
On Sun, 2008-06-15 at 17:54 +0100, Peter Clifton wrote:
> On Sun, 2008-06-15 at 18:30 +0200, Bert Timmerman wrote:
> > Hi Peter and all,
> >
> > Now if we could only print the silk on top of the mask and not
> > underneath it, this OpenGl version would be really bling bling :)
> >
> > Look at:
> >
> > http://www.xs4all.nl/~ljh4timm/downloads/pcb-OpenGL-screenshot3.png
>
> Thanks for the testing. I wasn't even aware mask drawing worked! (It
> used GDK clipping contexts which I just cut out for the OpenGL stuff)
>
> In my testing it appears that the mask is drawn inverted. Given the
> translucent mask effect appears to work visually, I will attempt to fix
> this when I get a chance.
>
> > Would it be an idea to modify this patch into a OpenGL-HID version ?
>
> I don't want to split a new HID out to share a large proportion of the
> GTK HID code. I had wondered about a compile-time option to switch the
> renderer for the HID.
>
> If it works, the OpenGL rendering might be useful for the Lesstif HID
> too (given suitable code to setup the GL context). If that is true, we
> may have to figure out a better place to share the code between the
> HIDs.
>
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