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Re: gEDA-dev: Liquid PCB



[snip]
> The stack is really rather complicated. I think usually, for _fast_
> OpenGL, the drivers / apps use "dri", which allows the apps to fiddle
> directly with the video hardware, in cooperation with the X server.

The way to know if you have true hardware accelerated OpenGL
(on x86 at least) setup correctly is to run:

glxinfo | grep -i direct

and the result should be:

Direct rendering: Yes

-Ales


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